CASHE

Principal

Timetable

 

 

Thursday

14th February

Friday

15th February

8:30 - 9:00 Registration  
9:00 - 9:30 Registration
9:30 - 9:45 Opening session Invited Speaker 3
9:45 - 10:15 Invited Speaker 1
10:15 - 10:30 Coffee-break
Poster session
10:30 - 10:50 Coffee-break
10:50 - 12:30 Submitted Talks 1 Submitted Talks 3
12:30 - 14:00 Lunch
14:00 - 15:45 Parallel
work sessions
Work sessions 
presentations
15:45 - 16:05 Coffee-break
16:05 - 16:50 Invited Speaker 2 Invited Speaker 4
16:50 - 18:10 Submitted Talks 2 Submitted Talks 4
18:10 - 18:20   Closing session

 

All talks will take place at Auditorium Vitor Santos, Building E.

 

Invited Speakers Talks

  1. MOMATRE - MOBILE MATH TRAILS IN EUROPE, A COMBINATION WITH TRADITIONAL TEACHING METHODS AND TECHNOLOGY. - Matthias Ludwig
  2. BASIC PRINCIPLES AND LEARNING MODELS BASED ON INTERDISCIPLINARY PROJECTS (PBL): SOLVING REAL INDUSTRIAL PROBLEMS FOR SKILLS' DEVELOPMENT. - Rui M. Lima
  3. GAMES, SERIOUS GAMES AND THE TEACHING OF ENGINEERING. - Carlos Vaz de Carvalho
  4. HIGHER EDUCATION IN A DIGITAL NETWORKED SOCIETY. - Paula Peres

 

Submitted talks 1

  1. U=RIsolve: teaching & self-learning the Nodal Voltage Analysis Method the easy way - Lino Sousa
  2. Promoting success in beginner programming students with Virtual Programming Lab - Marílio Cardoso
  3. Association Rules-based Tool for Educational Data-Mining (FERA) - Paula Tavares
  4. Hands-on: New Approach to Complement Traditional Classes in a School of Engineering - Alberto Sampaio
  5. Comparative analysis between different pedagogical approaches in (M)OOC – an institutional case study - Isabel Pereira

SUBMITTED TALKS 2

  1. Multi-layer Emotional Adaptive Model for Learning - Raquel Faria
  2. Promoting coding best-practices by extending Moodle’s VPL - Rui Marques
  3. Exploring the Use of Videos for Learning by Teaching - Isabel Figueiredo
  4. How do students perceive their Learning Assessment?

SUBMITTED TALKS 3

  1. Predicting Student Outcome in Moodle - Ana Paula Ambrosio
  2. Academic Success/Failure in a Higher School of Technologies and Engineering - Mário Basto
  3. Developing Skills for Innovation and Entrepreneurship Thought Gamification - Rui Patrício e Andreia Gama
  4. Guided Exercises – A Case Study - Paulo Oliveira
  5. Eco-design and eco-efficiency competences development in engineering and design students - Victor Neto

SUBMITTED TALKS 4

  1. Advancing blended mobility to foster effective cooperation between higher education and industry - Bertil Marques
  2. Fostering Professional Competencies in Engineering Undergraduates with EPS@ISEP - Benedita Malheiro
  3. Boosting students’ preparation and automatic grading for laboratory classes via Moodle quizzes - Paulo Oliveira
  4. Bologna: can we use technology to get there? - Marina Duarte

 

Poster Session

  1. Contributing to Higher Education Success through Cognitive Development Games - Alexandra Costa
  2. The use of mathematical software - Alexandra Gavina
  3. Intercultural, Communicative and Collaborative Skills for Industrial Engineers: Current and Future Trends in Engineering Education - Marcelo Gaspar
  4. Low-cost Industry 4.0: learning Arduino programming in three distinct ways - Nuno Escudeiro
  5. Can gamification be effective in combating dropout in higher education? - Isabel Figueiredo
  6. The teachers’ perception about CTESP’s students and the academic success - Fátima Monteiro
  7. Academic success: challenges and confrontations of poor students of Brazilian public universities - Márcia Abreu


 

Instituto Superior de Engenharia do Porto
Rua Dr. António Bernardino de Almeida, 431
4249-015 Porto, Portugal

 

GPS:
41° 10' 41.5" N
8° 36' 25.5" W

 

mailto@CASHE

 

versão em Português